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Part 1 :: How it starts PDF Print E-mail


The complete story began in 1984, when a friend of Manfred proudly present his VC20. They spent all day long to draw with the standard characters any funny figures on the screen. Now the interest of Manfred was waked and he acquired the at that time obscenely expensive C64 with Datasette. After study of the manual it was correctly proud, when the first Sprites flew over the screen. (still someone remembers the famosen balloons from the manual?)

Later he programmed in basic a 1-Screen helicopter game, similarly as "Fort Apocalypse" only much more simply. End of the game was it to fly through a labyrinth and shoot cubes. Unfortunately it was so slow, that Manfred decided to learn assembler to go around the limits of basic. Now the game was sufficiently fast, but new challenges waited. Unfortunately the disk met one's maker and the game is irrecoverably lost.

In addition to programming Manfred began itself to create graphics. With the popular "Koalapainter" the first works were developed.

starship.gif



Future

 

Crater



Meanwhile a floppy had appeared itself, since working with the Datasette was too laborious.

Megamove 2 Sprites In 1985 he learned know another C64 fan (Kurt Weiskopf) and together they where checked the skill of the C64 and wrote small demos. One of this demos with name "megamove II" found even their way in the German magazine 64'er. The idea in addition came from a Arcade game named "Starforce". This game had a nice parallax scrolling star field in the background during a highly detailed landscape with technique scrolling elements. They imagined, that can we also and in such a way happened it. Later the demo was extended to a minivertically Shooter.
Megamove 2
Megamove 2



In 1986 gave it a graphic competition in the German magazine 64'er. Manfred sent a few of his works and came on place 3. The winner picture was the Rambo 2 title picture.

Rambo


Also the other pictures were printed.

Tarot1

Tarot2


A small company named "Rainbow Arts" saw these pictures and contacted Manfred. They asked it whether it could make graphics for some games. He agreed and worked then for a while as a free coworker for the company.

In 1987 asked Rainbow Arts whether he wanted to work firmly as commercial artists for the company and he assured. At this time the company did not know that Manfred also program.

His first projects, which it partly created the graphics on the C64, were among other things "Street Gang", "Volleyball Simulator" and "in 80 Days around the World".

Streetgang

 

Down at the Trolls
 
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